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Pattern Selection

When you encounter a problem in software development, choosing the appropriate design pattern is crucial. The right design pattern helps structure your code and provides a reusable solution for the problem at hand. Here are some guidelines to follow when selecting a design pattern:

  1. Identify the problem: Understand the problem you are trying to solve and the specific requirements or constraints involved.
  2. Analyze the problem: Break down the problem into smaller parts and identify the key components or entities involved.
  3. Research available design patterns: Familiarize yourself with different design patterns and their use cases. Look for patterns that align with the problem domain.
  4. Consider trade-offs: Evaluate the pros and cons of each design pattern in terms of code structure, complexity, maintainability, and performance.
  5. Choose the most suitable pattern: Select the design pattern that best fits the problem requirements and aligns with the overall architecture of your system.

By following these guidelines, you can make an informed decision when choosing a design pattern for a given problem.

Example

Let's consider an example where we need to model different types of vehicles in a software system. We have cars, motorcycles, and bicycles. Each vehicle type has its own set of properties and behaviors. To choose the appropriate design pattern, we can leverage the Factory Method pattern. This pattern allows us to encapsulate the vehicle creation logic in a factory class, which can determine the specific type of vehicle based on certain conditions or input.

Here's an example of using the Factory Method pattern to choose the appropriate vehicle type:

TEXT/X-C++SRC
1#include <iostream>
2
3using namespace std;
4
5// Abstract base class for vehicles
6class Vehicle {
7  public:
8    virtual void startEngine() = 0;
9    virtual void stopEngine() = 0;
10};
11
12// Concrete classes for each vehicle type
13class Car : public Vehicle {
14  public:
15    void startEngine() {
16      cout << "Starting car engine..." << endl;
17    }
18
19    void stopEngine() {
20      cout << "Stopping car engine..." << endl;
21    }
22};
23
24// Create a factory class to encapsulate the vehicle creation logic
25class VehicleFactory {
26  public:
27    static Vehicle* createVehicle(string type) {
28      if (type == "car") {
29        return new Car();
30      } else if (type == "motorcycle") {
31        return new Motorcycle();
32      } else if (type == "bicycle") {
33        return new Bicycle();
34      }
35
36      return nullptr;
37    }
38};
39
40// Drive the vehicle
41void driveVehicle(Vehicle* vehicle) {
42  vehicle->startEngine();
43  // Drive the vehicle...
44  vehicle->stopEngine();
45}
46
47int main() {
48  // Use the factory method to create the appropriate vehicle type
49  Vehicle* vehicle1 = VehicleFactory::createVehicle("car");
50  Vehicle* vehicle2 = VehicleFactory::createVehicle("motorcycle");
51  Vehicle* vehicle3 = VehicleFactory::createVehicle("bicycle");
52
53  // Drive each vehicle
54  driveVehicle(vehicle1);
55  driveVehicle(vehicle2);
56  driveVehicle(vehicle3);
57
58  return 0;
59}

In this example, we create a factory class VehicleFactory that encapsulates the logic for creating vehicle objects based on a given type. The VehicleFactory class helps us choose the appropriate vehicle type using the Factory Method pattern. By using the factory method, we can easily add new vehicle types in the future without modifying the driveVehicle function or other parts of our code.

Remember, the choice of design pattern depends on the specific problem and the desired trade-offs. By considering the problem requirements and evaluating the available design patterns, you can select the most suitable pattern for a given problem.

CPP
OUTPUT
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