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Design Patterns

Design patterns are standardized solutions to recurring design problems in object-oriented systems. They capture best practices and provide a common language for software developers to discuss and apply design principles.

Some commonly used design patterns include:

  • Singleton Pattern: Ensures that a class has only one instance, and provides a global point of access to that instance.
  • Factory Pattern: Provides an interface for creating objects, but allows subclasses to decide which class to instantiate.
  • Adapter Pattern: Allows objects with incompatible interfaces to work together by creating a common interface that both objects can use.
  • Decorator Pattern: Allows behavior to be added to an individual object dynamically, without affecting the behavior of other objects. It provides a flexible alternative to subclassing for extending functionality.

Design patterns are not specific to any programming language and can be applied to any object-oriented system. They can improve code reusability, readability, and maintainability.

Let's take a look at an example of the Decorator pattern in Java:

JAVA
OUTPUT
:001 > Cmd/Ctrl-Enter to run, Cmd/Ctrl-/ to comment