Design Patterns in LOW level design
Design patterns are common solutions to recurring design problems in software development. They provide a structured approach to solving design problems and promote code reusability, maintainability, and scalability.
In low-level design, there are several design patterns that are commonly used to address specific design challenges. Let's explore some of the design patterns used in low-level design and their applications:
1. Singleton Design Pattern
The Singleton design pattern ensures that a class has only one instance and provides a global point of access to it. This pattern is often used in low-level design when you need to restrict the instantiation of a class to a single object. It is commonly used for managing shared resources, such as database connections or thread pools.
Here's an example of implementing the Singleton design pattern in Java:
1public class Singleton {
2 private static Singleton instance;
3
4 private Singleton() {
5 // Constructor logic
6 }
7
8 public static Singleton getInstance() {
9 if (instance == null) {
10 instance = new Singleton();
11 }
12 return instance;
13 }
14}
In the main
method of a Java program, you can utilize the Singleton class as follows:
1public static void main(String[] args) {
2 Singleton singleton = Singleton.getInstance();
3}
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class Main {
public static void main(String[] args) {
// Replace with your Java logic here
System.out.println("Singleton Design Pattern");
}
}