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Welcome to the exciting world of WebAssembly debugging! Debugging WebAssembly (or wasm) modules can feel like a daunting task - especially given wasm's low-level nature. However, thanks to various advancements in tools and technologies, things are not as intimidating as they might first appear.

WebAssembly debugging is critical in web application development, as it allows developers to troubleshoot issues within their WebAssembly modules. But why do we need that, particularly if we're writing our original code in languages like C++? The answer hinges on the performance boost and other benefits wasm brings to the table. As an application scales, it becomes increasingly crucial to have that level of control over performance sensitive parts of our app.

Throughout this course, you'll get hands-on with debugging wasm modules. We will delve deep into inspecting, tracing, and rectifying common issues that you may come across while working with WebAssembly. These skills are vital for building performant and reliable web applications, and understanding WebAssembly debugging is instrumental in unleashing the full potential of WebAssembly.

Let's start exploring these concepts with some actual C++ code being compiled to wasm!

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:001 > Cmd/Ctrl-Enter to run, Cmd/Ctrl-/ to comment

Let's test your knowledge. Fill in the missing part by typing it in.

WebAssembly debugging is critical in web application development because it allows developers to troubleshoot issues within their ___.

Write the missing line below.

To move forward with WebAssembly debugging, we need a compiled WebAssembly module from a higher-level language that we can explore. In this lesson, we're going to use C++ code, given its powerful and flexible nature that produces efficient machine code, and its compatibility with WebAssembly.

Let's take a simple example. Consider the following C++ code that prints a greeting message to our beloved 'AlgoDaily' blog.

TEXT/X-C++SRC
1#include <iostream>
2using namespace std;
3
4int main() {
5  cout << "Hello, AlgoDaily!";
6  return 0;
7}

This code does nothing more than printing 'Hello, AlgoDaily!' to the console. Now, imagine we want to utilize this C++ code in our web application. We would have to compile it to a WebAssembly module that can be used in the browser environment. There are several tools available for accomplishing this, and we will delve into this process more in subsequent lessons.

Once we have the WebAssembly module, our JavaScript code can utilize it and interact directly with this compiled code. Sounds like magic, doesn't it? But it's just good engineering! WebAssembly offers us the capacity to enhance web applications with parts written in languages like C++, extending possibilities for performance optimization, reusing legacy code, and more.

In the following lessons, we will dive deeper into the process of generating WebAssembly modules from C++, interfacing them in JavaScript, and most importantly debugging these modules.

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:001 > Cmd/Ctrl-Enter to run, Cmd/Ctrl-/ to comment

Let's test your knowledge. Is this statement true or false?

WebAssembly is only compatible with C++ code, and it cannot utilize code written in any other programming language.

Press true if you believe the statement is correct, or false otherwise.

One of the best things about WebAssembly (Wasm) is how it can work seamlessly with JavaScript. To understand this, let's create a C++ function to compile to a Wasm module, and then interact with it through JavaScript.

First, here's a simple C++ function we will use:

TEXT/X-C++SRC
1#include <emscripten.h>
2
3extern "C" {
4
5  EMSCRIPTEN_KEEPALIVE
6  int add_two_nums(int a, int b) {
7    return a + b;
8  }
9
10}

This function uses the extern "C" declaration to avoid name mangling, and EMSCRIPTEN_KEEPALIVE to make the function visible to the Wasm module.

After compiling this to a Wasm module, we would use JavaScript to load and run it. Here's a general example of how one might do this with WebAssembly's JavaScript API:

JAVASCRIPT
1WebAssembly.instantiateStreaming(fetch('add_two_nums.wasm'))
2.then(obj => {
3  let result = obj.instance.exports.add_two_nums(5, 3);
4  console.log(result);  // Outputs: 8
5});

This JavaScript code first fetches the Wasm module with fetch(), then compiles and instantiates it with WebAssembly.instantiateStreaming(). It then calls the add_two_nums() function exported from the Wasm instance, logs the result, and voila - we have JavaScript calling a C++ function compiled to Wasm!

This ability to interface seamlessly with JavaScript is one of the aspects of Wasm that opens up numerous possibilities, particularly for performance optimization and code reuse in web apps. But as with any program, Wasm modules can sometimes contain errors or unexpected behavior, which is where debugging tools and techniques come into play, as we will explore in the next sections.

Build your intuition. Fill in the missing part by typing it in.

To load and run a Wasm module, the method ____ is used, after fetching it via a network request.

Write the missing line below.

In WebAssembly (Wasm), as in any programming context, errors can happen. These can be due to multiple reasons, including faulty logic, type mismatches, incorrect function calls, memory issues, and more.

For example, in a simple scenario, trying to perform a division operation with zero as the denominator in the compiled code will result in a runtime error. Here's how this might look in the original C++ code:

TEXT/X-C++SRC
1#include <iostream.h>
2using namespace std;
3int main() {
4  // faulty logic that leads to runtime error
5  int num = 0;
6  int den = 0;
7  cout << "Trying to divide by zero!\n";
8  cout << num/den;
9  return 0;
10}

Debugging these kinds of errors in C++ is relatively straightforward. However, once your code is compiled into a Wasm module and running in a browser, it becomes significantly more challenging to identify and resolve errors. This is mainly because the Wasm bytecode does not readily provide source-level debug information, and conventional debugging tools may not directly apply.

Addressing this issue requires the use of specific tools and techniques designed for Wasm debugging, which we will explore in the following screens. In many cases, it also involves working with the JavaScript environment interfacing with the Wasm module, further adding to the complexity of the debugging process.

So, as we proceed, let's always keep in mind that debugging is an important part of the development process. Being equipped with the right knowledge and tools can make your Wasm development journey smoother and more enjoyable.

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:001 > Cmd/Ctrl-Enter to run, Cmd/Ctrl-/ to comment

Let's test your knowledge. Click the correct answer from the options.

Given C++ code that tries to perform a division operation with zero as the denominator, when compiled into a WebAssembly module and run in a web browser, which of the following issues is reason for its failure?

Click the option that best answers the question.

  • Type mismatch in C++ code
  • Incorrect function calls in JavaScript
  • Division by zero error
  • Memory allocation error in the Wasm module

Debugging WebAssembly can be mystifying, which is due to a lack of understanding about the right debugging tools and processes. To deal with complex problems during development, knowledge about practical debugging tools and related techniques is essential.

One such essential tool is the browser's debugging utility. Chrome, Firefox, and other popular browsers come with powerful developer tools that offer capabilities to debug WebAssembly.

Let's take Chrome's DevTools as an example. It features a dedicated debugging panel that allows inspection of wasm files. Using it, you can set breakpoints in your C++ code, step through the code, watch variables, and inspect the call stack. Here's a simple snippet to illustrate this process:

TEXT/X-C++SRC
1#include <iostream>
2using namespace std;
3int main() {
4  // Trying some math in our wasm module
5  int a = 5;
6  int b = 10;
7  int c = a + b;
8  cout << "The sum of " << a << " and " << b << " is " << c << endl;
9  return 0;
10}

This is a simple addition operation, and in Chrome's DevTools, you can debug this C++ code compiled to wasm by setting breakpoints, watching variables a, b, and c, and examining the code execution.

Yet, there's a catch. To facilitate debugging, you need to compile your C++ code to WebAssembly in debug mode to include debugging information. Regular production build stripped of debugging info would make this hard to achieve.

It's also worth mentioning that the debugging capabilities for WebAssembly are continually improving. For instance, the WASI (WebAssembly System Interface) is a move towards enabling support for more powerful debugging tools that can go beyond what browser developer tools provide.

In the end, familiarizing yourself with these tools is a crucial step in mastering WebAssembly development. It helps you understand better what happens under the hood and ultimately lets you create more robust and efficient web applications.

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:001 > Cmd/Ctrl-Enter to run, Cmd/Ctrl-/ to comment

Let's test your knowledge. Is this statement true or false?

WebAssembly debugging cannot be achieved with standard browser developer tools like Chrome's DevTools.

Press true if you believe the statement is correct, or false otherwise.

For the advanced debugging, let's consider a common pitfall in several programming languages—array out-of-bounds access. This could lead to undefined behavior or crashes.

Consider the following code written in C++:

TEXT/X-C++SRC
1#include <iostream>
2using namespace std;
3int main() {
4  // Initializing array
5  int arr[5] = {1, 2, 3, 4, 5};
6  // Trying an out-of-bounds access
7  int x = arr[10];
8  cout << "Accessed value: " << x << endl;
9  return 0;
10}

This code tries to access an index that is out of bounds for the given array. If you run this code on your local machine, depending on your system and compiler, it might result in a segmentation fault, or it might just output some rubbish data. Now, when compiled into WebAssembly and accessed in the browser, it adds another layer of complexity to debugging such issues.

In these scenarios, a combination of C++ debugging (using tools like gdb) and WebAssembly debugging (using browser developer tools) can be highly beneficial.

Debugging tools can help us inspect the variables and call stack, allowing us to investigate the state of our application at the point of the error. These advanced debugging techniques and strategies can be the key to resolving complex problems while developing applications using WebAssembly.

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:001 > Cmd/Ctrl-Enter to run, Cmd/Ctrl-/ to comment

Try this exercise. Fill in the missing part by typing it in.

In the case of out-of-bounds array access issues, a combinination of C++ debugging and WebAssembly debugging can be used. The C++ debugging tool commonly used for this is ___.

Write the missing line below.

For this case study, we will debug a WebAssembly module generated from a C++ code that conducts an out-of-bounds array access, which is a common error in various programming languages.

Consider the following C++ code:

TEXT/X-C++SRC
1#include <iostream>
2using namespace std;
3
4int main() {
5  // Invalid array index access
6  int arr[5] = {1, 2, 3, 4, 5};
7  int x = arr[10];
8  cout << "The accessed value is: " << x << endl;
9  return 0;
10}

This code attempts to access an index that is out of bounds for the given array. In a local machine, this would often result in a segmentation fault, indicating an error. When compiled into a WebAssembly module and run in the browser, it further complicates the error debugging as it's not easy to find the source of the error with conventional JavaScript debugging tools due to the inherent complexity of WebAssembly.

We will use a mixture of C++ debugging tools like gdb and browser-based WebAssembly debugging tools to tackle this issue. These advanced debugging techniques allow us to inspect the variables and call stack, providing a comprehensive view of our application state at the point of error. This method aids in depicting complex problems and discovering solutions effectively.

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:001 > Cmd/Ctrl-Enter to run, Cmd/Ctrl-/ to comment

Build your intuition. Fill in the missing part by typing it in.

Advanced debugging techniques allow us to inspect the variables and call stack, providing a comprehensive view of our application state at the point of erroneous . This debugging technique in _ effectively helps in understanding problems and finding solutions.

Write the missing line below.

As we wrap up our dive into WebAssembly debugging, it's clear that the power and utility of WebAssembly extends far beyond merely executing code at near-native speed in the browser.

Aside from the impressive performance aspect, WebAssembly brings about new dimensions in understanding code errors and improving the overall debugging experience of web applications. The techniques we've covered, including setting the stage with C++ compilation, interfacing with JavaScript, error handling, stepping into debugging, and advanced debugging techniques, altogether provide an effective strategy for both finding and resolving issues within WebAssembly modules.

Mastering these concepts empowers any senior engineer like yourself to develop and debug web applications in a more compact, efficient, and performant manner. But remember, these are just tools in our developer toolkit and like any tool, they become significantly more valuable when used in conjunction with a deep understanding of underlying concepts. Staying on top of developments in WebAssembly and continually honing your debugging skills will go a long way in keeping your apps running smoothly and efficiently.

WebAssembly has come a long way, and its potential influence on web development and beyond is only growing. There's no doubt that its future updates and evolutions will continue to push the boundaries of what's possible within web applications.

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:001 > Cmd/Ctrl-Enter to run, Cmd/Ctrl-/ to comment

Are you sure you're getting this? Click the correct answer from the options.

What is one of the primary benefits of using WebAssembly as discussed in our roundup?

Click the option that best answers the question.

  • Executing code at near-native speed in the browser
  • Improving the user interface design
  • Simplifying the coding process
  • Reducing the need for debugging

Generating complete for this lesson!