Introduction to WebAssembly
WebAssembly, often abbreviated to Wasm, is considered a game-changer for web development. It’s an open standard that enables high-performance execution of compiled code directly in the browser. You can think of it much like an assembly language for a conceptual machine. Yet, this machine is different from any hardware machine that takes code with the help of an executable file format to perform a task. WebAssembly’s machine is virtual.
WebAssembly isn't a programming language you are going to write - but other languages (like C, Rust, or C++) are going to compile to in order to have highly performant (near native) speed in the browser. That's why we are using this simple C++ "Hello world!" example. If you are into web development, imagine the back-end code for your web application executing almost as fast as your front-end JavaScript code. Sounds incredible, right?
It also opens the web platform to a multitude of languages other than JavaScript. This is exhilarating because it expands the capabilities of the web for software engineering and provides an effective alternative to JavaScript, which is currently the primary language of the web. In our subsequent screens, we dive into understanding how to set up the environment, creating Wasm modules, and leveraging WebAssembly for speeding up your application. So let's embark on this journey.
xxxxxxxxxx
using namespace std;
int main() {
cout << "Hello WebAssembly World!";
return 0;
}
Build your intuition. Click the correct answer from the options.
What main advantage does WebAssembly provide for web development?
Click the option that best answers the question.
- It replaces JavaScript entirely
- It enables easy theme changes in CSS
- It allows high-performance execution of compiled code in the browser
- It simplifies HTML markup
Setup and Prerequisites
To get started with WebAssembly (wasm), some setup is needed. We will be working with Emscripten, a toolchain for compiling to asm.js and WebAssembly. Here's a guideline to set up your environment.
Install Emscripten: First, ensure you have the Emscripten SDK installed on your development system. The Emscripten SDK can be installed on Linux, Windows, or MacOS.
Path Setup: After installation, ensure that Emscripten's path has been set correctly.
Given that you are a senior engineer with a decent amount of web development coding experience, you are likely to have encountered a setup process like this before; consider it analogous to setting up a Node.js environment, for instance. Think of WebAssembly as another tool in your toolbelt — much like setting up a new library or framework.
Now let's make sure everything works. We can create a simple 'Hello World' program in C++ to validate the settings. As a part of this process, we are going to compile the program and execute it.
Your bug-hunting skills from product design and the problem-solving mindset from computer science will come in handy when dealing with any setup issues. Remember, patience is the key when setting up a new environment! Let's get started.
xxxxxxxxxx
using namespace std;
int main() {
cout << "Environment set up successfully";
return 0;
}
Build your intuition. Is this statement true or false?
The Emscripten SDK is used to compile C++ to WebAssembly for only Linux systems.
Press true if you believe the statement is correct, or false otherwise.
WebAssembly: Behind the Scenes
Just like you would peel back the layers of a meticulously crafted product design to understand what lies beneath, it's essential to peel back the layers of WebAssembly and get to grips with its functioning at a lower level.
WebAssembly, often abbreviated as wasm, is a binary instruction format for a stack-based virtual machine. It's a product of years of painstaking engineering efforts aimed towards creating a highly efficient low-level bytecode that can run on the web. If we relate this to the world of product design, wasm is akin to a highly optimised, user-friendly interface designed for smooth interactions and performance.
The underpinnings of any program written in WebAssembly include directives, types, imports, functions, tables, memory, and more. Let's think about these as the building blocks or the materials you would use in a product design process. How you manipulate and work with these materials determines the final outcome and its efficiency.
Things get interesting when you begin to interact with wasm modules using JavaScript. This is similar to how a marketing campaign interacts with a product, making its useful features known and accessible to users. Through JavaScript, you can call functions from wasm modules, work with memory from JavaScript, and use JavaScript APIs.
In the accompanying code snippet, we've written a simple C++ program. When compiled to WebAssembly, this will become a wasm module that can be run in the browser, enabling you to see the fruits of your labor just as you would when launching a finely-crafted product.
xxxxxxxxxx
using namespace std;
int main() {
// Here's a simple C++ program
cout << "WebAssembly: Behind the Scenes";
return 0;
}
Try this exercise. Is this statement true or false?
WebAssembly is a high-level bytecode that runs on the web.
Press true if you believe the statement is correct, or false otherwise.
Now that we've covered the workings behind WebAssembly, let's dive deeper and create our first wasm module. As a seasoned developer who is also interested in product design and marketing, you might find this process similar to creating a groundbreaking product from scratch and launching it into the market.
For this module, we will use a simple Fibonacci sequence generator written in C++. Fibonacci sequence is a series of numbers in which each number is the sum of the two preceding ones. Akin to understanding user patterns in marketing, we are creating logic to understand and reproduce a mathematical pattern.
Take a look at the accompanying C++ code. The extern "C"
declaration is used to achieve C linkage for the fib
function, meaning it can be accessed from a variety of programming languages, including JavaScript. This is similar to ensuring your product is compatible with different platforms in the market.
In a product development analogy, compiling this C++ code to create a WebAssembly module is like finalizing your product design and launching it into the market. In the following sections, we'll learn how to interact with our wasm module using JavaScript, just like a customer would with your product.
xxxxxxxxxx
using namespace std;
extern "C" {
int fib(int n) {
if (n <= 1) return n;
return fib(n - 1) + fib(n - 2);
}
}
int main() {
cout << "Fibonacci sequence:
";
for (int i = 0; i < 10; i++) cout << fib(i) << ' ';
cout << endl;
return 0;
}
Build your intuition. Is this statement true or false?
In Creating a WebAssembly module, the extern "C"
declaration in C++ code allows the WebAssembly function to be accessed from a variety of programming languages including JavaScript.
Press true if you believe the statement is correct, or false otherwise.
We've created our first wasm module in a similar fashion to coming up with a new product design. Now, it's time to see how our 'customers' will interact with this 'product'. As a professional web developer, you already know that JavaScript is the primary language for the web. WebAssembly provides special JavaScript APIs so that developers like us can interact with wasm modules seamlessly.
To call functions from wasm modules with JavaScript, we first need to fetch the wasm module and compile it using the WebAssembly JavaScript API. Once the module is compiled, we can instantiate it. At instantiation, JavaScript receives an exports object, which includes the functions that our wasm module has made available to JavaScript. We can then call these functions like any normal JavaScript function.
It might seem a bit tricky, but if you've ever orchestrated a marketing campaign where you needed to create different channels to reach your customers, it's pretty similar. The JavaScript APIs are like different marketing channels, and the wasm module is your product. It's all about creating a successful connection! Stay tuned to learn how to use JavaScript to call functions in a wasm module.
xxxxxxxxxx
using namespace std;
int main() {
// TODO: Add some C++ logic here
}
Let's test your knowledge. Fill in the missing part by typing it in.
In order to interact with wasm modules using JavaScript, we first need to fetch the wasm module and compile it using the ____ API. Once compiled, we can instantiate it and interact with it through an exports object. This JavaScript API is critical for establishing the connection between JavaScript and our wasm module.
Write the missing line below.
As we weave the thread of WebAssembly onto the loom of web development, errors and debugging are missteps we are destined to encounter. Remember how in a high-stakes product launch, all the testing, monitoring, and quick fixes matter? We need to handle all product errors and quickly debug to ensure customer satisfaction.
To parse this further, let's take the analogy of launching a new feature. Our WebAssembly module is this new feature. As the 'head' of 'Product', you'd have built the module
and integrated it via JavaScript. But there could be various issues, similar to product defects. For instance, division by zero is a basic error scenario.
Consider the simple C++ code snippet provided where we are attempting to divide a number by zero. Now in a regular C++ environment, this results in a dreaded 'divide by zero' runtime error. But in a wasm module, it throws a WebAssembly RuntimeError.
When such errors occur during runtime, the WebAssembly engine throws an exception which can be caught in JavaScript just like any other error. We can then handle the problem or debug the issue using all the tools we are familiar with in JavaScript.
The key takeaway here is understanding that building a wasm module is no different than launching a new product or feature. The same level of attention needs to be given to error handling and debugging for a smooth execution and happy end-users.
xxxxxxxxxx
using namespace std;
int main() {
int x = 10;
int y = 0;
if(y != 0) {
cout << x / y;
} else {
cout << "Error: Division by zero!";
}
return 0;
}
Build your intuition. Fill in the missing part by typing it in.
When dividing by zero in wasm, an exception is thrown. This exception can be caught in JavaScript just like any other error. The exception that is thrown is ___.
Write the missing line below.
As we step into the future of WebAssembly, it's inspiring to conceptualize its potential roles in various areas - equivalent to paving the way for breakthrough products that can reshape industries or even create entirely new ones. By now, I believe you would agree that WebAssembly isn't just another tool; it’s more like a game-changing technology.
Embarking upon this journey of taking WebAssembly to the next level is akin to conceiving a revolutionary product. Sometimes, revolutionizing the product—like the transition from regular telephones to smartphones—requires an innovative technology. Drawing parallels to your roles as senior engineers, you could imagine WebAssembly playing a similar role - a groundbreaking tool to refurbish the web.
While the current applications of WebAssembly primarily revolve around performance enhancements and portability for web applications, its future promises expanded functionalities. High level languages, garbage collection, debugging, multi-threading and more: the future of WebAssembly holds the potential of full-blown applications run purely on the browser with superior performance.
Conceptualizing this like a product roadmap, these features can be viewed as subsequent releases with exciting 'new features'. As engineers and enthusiasts, our role would be to keep pace with these releases, understand their benefits and implement them wherever necessary. In the upcoming lessons, we'd be diving into these future path and prospects on WebAssembly in much more detail.
As we wrap up this module remember: As remarkable engineers, you're not just creating or enhancing software, you're building experiences, crafting the future. With WebAssembly in your toolkit, you're prepared to take the web by storm.
xxxxxxxxxx
0
Let's test your knowledge. Fill in the missing part by typing it in.
As engineers and enthusiasts, our role is to keep pace with these releases, understand their benefits and _ them wherever necessary.
Write the missing line below.
I am confident that you're now well-equipped to take on real-world challenges with WebAssembly. You now have a solid understanding of how WebAssembly functions, how to create and interact with wasm modules, and debug them. This knowledge will allow you to boost the performance of your web applications significantly and enhance user experiences.
Remember, the strength of a developer lies not just in their knowledge of the tools at their disposal but also in their creativity and problem-solving abilities. Therefore, don't just stick to the examples we've covered in these lessons. Experiment with more complex use cases, push the boundaries, and explore innovative applications for WebAssembly.
If you run into challenges, remember to revisit the lessons and practice the exercises we've covered. A lot of problem-solving involves revisiting the basics and gaining deeper insights.
As we conclude our tutorial, you should remember that this is just the beginning of your journey with WebAssembly. The scope of WebAssembly's application is vast and continually expanding with new features being added regularly.
Good luck, and never stop learning!
xxxxxxxxxx
using namespace std;
int main() {
cout << "This is the beginning of your WebAssembly journey!";
return 0;
}
Try this exercise. Click the correct answer from the options.
Select the correct statement regarding WebAssembly based on the previous tutorial sections.
Click the option that best answers the question.
- WebAssembly does not have any advantages over JavaScript.
- WebAssembly is a high-level language.
- WebAssembly only supports C++.
- WebAssembly module can be interacted with using JavaScript.
Generating complete for this lesson!