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WebAssembly: Behind the Scenes

Just like you would peel back the layers of a meticulously crafted product design to understand what lies beneath, it's essential to peel back the layers of WebAssembly and get to grips with its functioning at a lower level.

WebAssembly, often abbreviated as wasm, is a binary instruction format for a stack-based virtual machine. It's a product of years of painstaking engineering efforts aimed towards creating a highly efficient low-level bytecode that can run on the web. If we relate this to the world of product design, wasm is akin to a highly optimised, user-friendly interface designed for smooth interactions and performance.

The underpinnings of any program written in WebAssembly include directives, types, imports, functions, tables, memory, and more. Let's think about these as the building blocks or the materials you would use in a product design process. How you manipulate and work with these materials determines the final outcome and its efficiency.

Things get interesting when you begin to interact with wasm modules using JavaScript. This is similar to how a marketing campaign interacts with a product, making its useful features known and accessible to users. Through JavaScript, you can call functions from wasm modules, work with memory from JavaScript, and use JavaScript APIs.

In the accompanying code snippet, we've written a simple C++ program. When compiled to WebAssembly, this will become a wasm module that can be run in the browser, enabling you to see the fruits of your labor just as you would when launching a finely-crafted product.

CPP
OUTPUT
:001 > Cmd/Ctrl-Enter to run, Cmd/Ctrl-/ to comment