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Introduction to Identifying Objects and Relationships

In low level design, identifying objects and relationships is a fundamental step in the development process. Objects represent entities or concepts in the system, while relationships define how these objects interact with each other.

In the context of designing a payment app, identifying objects involves identifying the various components and entities that are part of the payment system. These could include users, transactions, accounts, and payment gateways, among others.

Once the objects are identified, the next step is to understand the relationships between these objects. Relationships can be classified as one-to-one, one-to-many, or many-to-many, depending on how the objects are connected. For example, in a payment app, a user may have multiple payment methods (one-to-many relationship) and a payment method can be linked to multiple accounts (many-to-many relationship).

Identifying objects and relationships helps in understanding the structure and behavior of the system, and forms the basis for designing the class diagram and the database schema.

Let's take a look at a simple Java program that prints "Hello World!":

TEXT/X-JAVA
1class Main {
2  public static void main(String[] args) {
3    String message = "Hello World!";
4    System.out.println(message);
5  }
6}
JAVA
OUTPUT
:001 > Cmd/Ctrl-Enter to run, Cmd/Ctrl-/ to comment