Designing Class Diagram
When designing a payment app, creating a class diagram is a crucial step in representing the objects and their relationships. A class diagram provides an overview of the classes, their attributes, and the associations between them.
To illustrate the process of designing a class diagram, let's consider a simplified example of a payment app.
TEXT/X-JAVA
1// Example class diagram for a payment app
2
3class PaymentApp {
4
5 private List<User> users;
6 private List<Transaction> transactions;
7 private List<PaymentMethod> paymentMethods;
8
9 // constructor, getters, and setters
10}
11
12class User {
13
14 private int id;
15 private String name;
16 private String email;
17 private List<Address> addresses;
18
19 // constructor, getters, and setters
20}
21
22class Transaction {
23
24 private int id;
25 private User user;
26 private PaymentMethod paymentMethod;
27 private double amount;
28 private boolean status;
29
30 // constructor, getters, and setters
31}
32
33class PaymentMethod {
34
35 private int id;
36 private String name;
37 private String type;
38 private boolean isActive;
39
40 // constructor, getters, and setters
41}
42
43class Address {
44
45 private int id;
46 private String street;
47 private String city;
48 private String state;
49 private String zipCode;
50
51 // constructor, getters, and setters
52}
xxxxxxxxxx
50
}
class PaymentApp {
private List<User> users;
private List<Transaction> transactions;
private List<PaymentMethod> paymentMethods;
// constructor, getters, and setters
}
class User {
private int id;
private String name;
private String email;
private List<Address> addresses;
// constructor, getters, and setters
}
class Transaction {
private int id;
private User user;
private PaymentMethod paymentMethod;
private double amount;
private boolean status;
// constructor, getters, and setters
}
OUTPUT
:001 > Cmd/Ctrl-Enter to run, Cmd/Ctrl-/ to comment