Setting Up Game Client
To set up the game client application, we will need to install some libraries and tools that will help us create the client-side functionality of our MMORPG.
Programming Language - C++
As mentioned earlier, our game will be developed using C++. If you are already familiar with the language, you are in a great position to start coding the game client. If not, don't worry! C++ is a powerful and widely used programming language that will allow us to create high-performance applications.
Graphics Libraries - OpenGL and Vulkan
To create stunning visuals for our game, we will be using graphics libraries like OpenGL and Vulkan. These libraries provide low-level access to the GPU, allowing us to optimize performance and create immersive graphics.
User Interface - SFML
For handling user input and creating a graphical user interface (GUI), we will be using the Simple and Fast Multimedia Library (SFML). SFML is a cross-platform multimedia library that provides a simple interface for creating games and multimedia applications.
Networking - Boost.Asio
Since our MMORPG will have an online multiplayer component, we will need a networking library to handle client-server communication. Boost.Asio is a powerful and flexible library that provides network programming functionality in C++.
Now that we have an overview of the libraries and tools we will be using, let's dive into the code and start setting up the game client!
xxxxxxxxxxusing namespace std;int main() { cout << "Hello game client!" << endl; return 0;}

