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Profiling, Performance Optimization and Vectorization

Why this matters for HFT engineers (beginner-friendly)

  • In algorithmic trading you often process millions of ticks per second. Small inefficiencies in loops or data layout become huge latency and throughput problems.
  • Think of optimization like a fast-break in basketball: you want the ball (data) to move in straight lines with no unnecessary stops. Poor data layout is like zig-zag dribbling that wastes time.

Quick ASCII visuals — memory layout and cache friendliness

AoS (Array of Structs) — awkward for per-field hot loops:

[ Tick{price,size,ts} ][ Tick{price,size,ts} ] [ Tick{...} ] ^ accessing price touches other fields too

SoA (Struct of Arrays) — cache-friendly when you only need one field:

prices: [p0, p1, p2, p3, ...] sizes: [s0, s1, s2, s3, ...] ts: [t0, t1, t2, t3, ...] ^ sequential memory for prices -> better L1/L2 prefetching

Core concepts to remember

  • Profilers: use perf (Linux) and Intel VTune to find hot functions and cache-miss hotspots.
  • Algorithmic choices: a better algorithm beats micro-optimizations (O(n) vs O(n log n)).
  • Data layout: SoA often outperforms AoS for tight numeric loops.
  • Memory pools: avoid frequent small allocations; use pools/arenas to reduce allocator overhead and fragmentation.
  • Vectorization (SIMD): modern compilers auto-vectorize loops when the code is simple and memory-aliasing is clear. You can also use intrinsics later.

Commands & profiling tips (beginner-safe)

  • Quick perf run:
    • sudo perf record -F 99 -- ./main then sudo perf report --stdio
  • See whether the compiler vectorized a loop (GCC/Clang): compile with -O3 -ftree-vectorize -fopt-info-vec and check messages.
  • Use perf stat -e cache-references,cache-misses ./main to get cache miss rates.

How this ties to languages you know

  • From Python/NumPy: moving inner loops to contiguous numpy arrays or C++ gives big speedups. In Python, prefer numpy vector ops to Python loops.
  • From Java: Java's HotSpot does JIT vectorization — same principles (contiguous arrays, simple loops) apply.
  • From C/JS: memory layout and cache behavior still matter — in JS typed arrays are faster for numeric tight loops.

Try this interactive C++ microbenchmark (below). It demonstrates:

  • Generating reproducible ticks (deterministic RNG) — similar to replaying market data.
  • Two implementations of a simple moving-average workload: AoS vs SoA.
  • Timings using std::chrono and a small checksum to keep results honest.

Compile hints (try these locally):

  • g++ -O3 -march=native -std=c++17 main.cpp -o main
  • Run perf stat -e cache-references,cache-misses ./main and compare cache misses between AoS and SoA
  • If you're curious about vectorization, add -fopt-info-vec (GCC/Clang) to see what loops the compiler vectorized.

Beginner challenges to try after running the code

  • Re-run with different N (e.g., 100k, 10M). How does ops/sec scale? Which version scales better?
  • Compile with and without -O3. Inspect perf differences and run objdump -d to see generated assembly.
  • Implement the same logic in Python with numpy arrays; compare runtime and think about why numpy can sometimes match C++ for vectorizable ops.
  • (Stretch) Try rewriting the hot loop with explicit intrinsics (<immintrin.h>) and compare — only after you’re comfortable with the auto-vectorized result.

Small motivational analogy: if Kobe Bryant is the best at taking a direct straight-to-the-basket path, think of SoA + vectorized loop as the most direct path your code can take — fewer stops, fewer wasted cycles.

Now run the example below and experiment with the challenges above. The code is self-contained and prints timings and simple checksums so you can verify correctness while measuring performance.

CPP
OUTPUT
:001 > Cmd/Ctrl-Enter to run, Cmd/Ctrl-/ to comment