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Setting Up the C++ Development Environment

Welcome — you're stepping from Java/C/JS into native C++ land, with the specific goal of building low-latency HFT components. Think of this setup like assembling a race car: the engine (compiler), the chassis (build system), the pit tools (package manager), and the telemetry (logging/profiling libs). If you played point guard in basketball, the tools are your teammates — each must know its role and pass the ball cleanly.

Quick checklist (what we'll install & why)

  • Compilers: gcc / clang — the engines. Use clang for nicer diagnostics, gcc in many production HFT stacks.
  • Build system: CMake — the cross-platform playbook that generates builds for different toolchains.
  • Package managers: Conan or vcpkg — like maven/npm for native libraries.
  • Key libraries: Boost (utilities), fmt (fast formatting), spdlog (low-latency logging), Eigen (linear algebra for numeric work).
  • Project skeleton & recommended flags for reproducible, high-performance builds.

Install commands (Ubuntu / macOS shortcuts)

  • Ubuntu (Debian-based):

    • Install compilers + cmake:

      SNIPPET
      1sudo apt update
      2sudo apt install -y build-essential cmake clang ninja-build python3-pip
    • Conan (Python-based):

      SNIPPET
      1python3 -m pip install --user conan
  • macOS (Homebrew):

    SNIPPET
    1brew install cmake clang-format ninja conan

Tip: if you used mvn/npm, think of CMake as the build generator and Conan/vcpkg as dependency managers (like pom.xml/package.json).

Recommended compiler flags (two build profiles)

  • Debug (dev): -g -O0 -fsanitize=address,undefined — safe, catches errors.
  • Release (perf): -O3 -march=native -flto -ffast-math -DNDEBUG -fno-plt — aggressive optimizations for latency-critical code.

Why keep them separate? Debug builds are your practice sessions; Release builds are game day. Never run sanitizers in high-frequency production builds.

Minimal CMakeLists (project skeleton)

SNIPPET
1cmake_minimum_required(VERSION 3.16)
2project(hft_microservice VERSION 0.1 LANGUAGES CXX)
3set(CMAKE_CXX_STANDARD 17)
4set(CMAKE_CXX_STANDARD_REQUIRED ON)
5# Debug config
6set(CMAKE_CXX_FLAGS_DEBUG "-g -O0")
7# Release config
8set(CMAKE_CXX_FLAGS_RELEASE "-O3 -march=native -flto -DNDEBUG")
9add_executable(hft_demo src/main.cpp)
10# Example: use Conan to inject dependencies
11# find_package(fmt CONFIG REQUIRED)
12# target_link_libraries(hft_demo PRIVATE fmt::fmt)

ASCII project layout (quick visual):

hft_microservice/ ├─ CMakeLists.txt ├─ conanfile.txt (optional) ├─ src/ │ └─ main.cpp └─ tests/

Libraries — quick notes

  • Boost: broad utility belt (asio, lockfree, containers). Use only required modules.
  • fmt: printf-style formatting but type-safe and fast — replace std::ostringstream in hot paths.
  • spdlog: builds on fmt, supports async sinks for lower impact logging.
  • Eigen: header-only, excellent for small-matrix math (used in model computations).

Use Conan to pin library versions and create reproducible lockfiles — this prevents "works on my laptop" surprises.

Practical tips for someone coming from Java/C/JS

  • No single package manager: you will mix system packages (apt/brew), CMake, and Conan/vcpkg. Think of CMake as the project POM and Conan as your private registry.
  • Linking matters: native linking is explicit and can silently fail if you forget to link -l flags. Always run a small run after adding a dependency.
  • Build caches: CMake + Ninja is faster than plain Make for iterative development.

What to try now (challenge)

  1. Create the project skeleton above.
  2. Put the code pane main.cpp into src/main.cpp.
  3. Compile twice:
    • Debug: cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug && cmake --build build
    • Release: cmake -S . -B build -DCMAKE_BUILD_TYPE=Release && cmake --build build
  4. Run both builds and compare timings.

Questions to explore:

  • How does changing -O0 -> -O3 affect runtime? (You'll see differences in the microbenchmark below.)
  • Try reducing N if you're on a laptop. Try adding/removing volatile in the code to see optimizer effects.

Happy building — think of your first working build like hitting your first clean 3-pointer: small, satisfying, and the first step toward consistently scoring under pressure.

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